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ABSTRACT: Background
Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors.Purpose
Evaluate outcome from playing "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) video games on children's diet, physical activity, and adiposity.Design
Two-group RCT; assessments occurred at baseline, immediately after Diab, immediately after Nano, and 2 months later. Data were collected in 2008-2009, and analyses were conducted in 2009-2010.Setting/participants
133 children aged 10-12 years, initially between 50th percentile and 95th percentile BMI.Intervention
Treatment group played Diab and Nano in sequence. Control Group played diet and physical activity knowledge-based games on popular websites.Main outcome measures
Servings of fruit, vegetable, and water; minutes of moderate to vigorous physical activity. At each point of assessment: 3 nonconsecutive days of 24-hour dietary recalls; 5 consecutive days of physical activity using accelerometers; and assessment of height, weight, waist circumference, and triceps skinfold.Results
A repeated measures ANCOVA was conducted (analyzed in 2009-2010). Children playing these video games increased fruit and vegetable consumption by about 0.67 servings per day (p<0.018) but not water and moderate-to-vigorous physical activity, or body composition.Conclusions
Playing Diab and Nano resulted in an increase in fruit and vegetable intake. Research is needed on the optimal design of video game components to maximize change.
SUBMITTER: Baranowski T
PROVIDER: S-EPMC3032382 | biostudies-literature | 2011 Jan
REPOSITORIES: biostudies-literature
Baranowski Tom T Baranowski Janice J Thompson Debbe D Buday Richard R Jago Russ R Griffith Melissa Juliano MJ Islam Noemi N Nguyen Nga N Watson Kathleen B KB
American journal of preventive medicine 20110101 1
<h4>Background</h4>Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors.<h4>Purpose</h4>Evaluate outcome from playing "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) video games on children's diet, physical activity, and adiposity.<h4>Design</h4>Two-group RCT; assessments occurred at baseline, immediately after Diab, immediately after Nano, and 2 months later. Data were collected in 2008-2009, and analys ...[more]