Ontology highlight
ABSTRACT: Background
Addressing the obesity epidemic requires the development of effective interventions aimed at increasing physical activity (PA). eHealth interventions with the use of accelerometers and gaming elements, such as rewarding or social bonding, seem promising. These eHealth elements, blended with face-to-face contacts, have the potential to help people adopt and maintain a physically active lifestyle.Objective
The aim of this study was to assess the influence and usage of a blended Web-based gaming intervention on PA, body mass index (BMI), and waist circumference among overweight and obese employees.Methods
In an uncontrolled before-after study, we observed 52 health care employees with BMI more than 25 kg/m2, who were recruited via the company's in
SUBMITTER: Kouwenhoven-Pasmooij TA
PROVIDER: S-EPMC5394263 | biostudies-literature | 2017 Apr
REPOSITORIES: biostudies-literature