An augmented reality game to support therapeutic education for children with diabetes.
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ABSTRACT: Therapeutic education in diabetes helps patients take responsibility for self-control of their disease, and providing technological support systems facilitates this education. In this paper, we present an augmented reality game to support therapeutic education for patients with diabetes. Our game helps children (aged 5-14 years) to learn carbohydrate (carb) content of different foods. The game shows virtual foods on a real dish. The number of carb choices corresponding to the visualized food is also shown (1 carb choice = 10 grams of carbs). A study to determine the effectiveness of the game in terms of learning and perceived satisfaction and usability was carried out. A total of seventy children with diabetes participated in the study. From the results, we observed that the initial knowle
SUBMITTER: Calle-Bustos AM
PROVIDER: S-EPMC5619721 | biostudies-literature | 2017
REPOSITORIES: biostudies-literature
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