Ontology highlight
ABSTRACT:
SUBMITTER: Boot WR
PROVIDER: S-EPMC6177054 | biostudies-literature | 2018 Jan
REPOSITORIES: biostudies-literature
Boot Walter R WR Moxley Jerad H JH Roque Nelson A NA Andringa Ronald R Charness Neil N Czaja Sara J SJ Sharit Joseph J Mitzner Tracy T Lee Chin Chin CC Rogers Wendy A WA
Innovation in aging 20180101 1
<h4>Background and objective</h4>As part of the PRISM (Personal Reminder Information & Social Management) randomized field trial, a large group of older adults (<i>N</i> = 150) received a computer system in their home that presented them with the opportunity to play eleven different video games. While researchers have often assessed older adults' gaming preferences and habits through survey data and focus groups, this trial represented a unique opportunity to study gaming behavior "in the wild" ...[more]