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Young People's Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug.


ABSTRACT: BACKGROUND:e-Bug, led by Public Health England, educates young people about important topics: microbes, infection prevention, and antibiotics. Body Busters and Stop the Spread are 2 new e-Bug educational games. OBJECTIVE:This study aimed to determine students' baseline knowledge, views on the games, and knowledge improvement. METHODS:Students in 5 UK educational provisions were observed playing 2 e-Bug games. Before and after knowledge and evaluation questionnaires were completed, and student focus groups were conducted. RESULTS:A total of 123 junior and 350 senior students completed the questionnaires. Vaccination baseline knowledge was high. Knowledge increased significantly about antibiotic use, appropriate sneezing behaviors, and vaccinations. In total, 26 student focus groups were conducted. Body Busters was engaging and enjoyable, whereas Stop the Spread was fast-paced and challenging but increased vaccination and health behavior intentions. CONCLUSIONS:e-Bug games are an effective learning tool for students to enhance knowledge about microbes, infection prevention, and antibiotics. Game-suggested improvements should help increase enjoyment.

SUBMITTER: Eley CV 

PROVIDER: S-EPMC6376338 | biostudies-literature | 2019 Feb

REPOSITORIES: biostudies-literature

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Young People's Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug.

Eley Charlotte Victoria CV   Young Vicki Louise VL   Hayes Catherine Victoria CV   Verlander Neville Q NQ   McNulty Cliodna Ann Miriam CAM  

JMIR serious games 20190201 1


<h4>Background</h4>e-Bug, led by Public Health England, educates young people about important topics: microbes, infection prevention, and antibiotics. Body Busters and Stop the Spread are 2 new e-Bug educational games.<h4>Objective</h4>This study aimed to determine students' baseline knowledge, views on the games, and knowledge improvement.<h4>Methods</h4>Students in 5 UK educational provisions were observed playing 2 e-Bug games. Before and after knowledge and evaluation questionnaires were com  ...[more]

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