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The Use of a Game-Based Decision Aid to Educate Pregnant Women about Prenatal Screening: A Randomized Controlled Study.


ABSTRACT: PURPOSE:This project developed and evaluated the efficacy of a game decision aid among pregnant women about prenatal screening in a randomized controlled study. STUDY DESIGN:Participants were recruited from an obstetric clinic of an academic urban medical center and randomized (n?=?73) to one of two study groups: the control group (n?=?39) that used a brochure or the intervention group (n?=?34) that also used a game decision aid. RESULT:Participants who played the game had higher knowledge scores (m?=?21.41, standard deviation [SD]?=?1.74) than participants in the control group (m?=?19.59; SD?=?3.31), p?=?0.004. The median time of game playing was 6:43 minutes (range: 2:17-16:44). The groups were similar in frequency of completing screening after the study, control?=?6 (15%) versus intervention?=?11 (32%), p?=?0.087. However, the more interaction with the game resulted in more positive attitudes toward screening. CONCLUSION:The addition of a game decision aid was effective in educating pregnant women about prenatal screening. As other genetic testing decisions continue to increase within clinical care, game-based decision tools may be a constructive method of informed decision-making.

SUBMITTER: Rothwell E 

PROVIDER: S-EPMC6512317 | biostudies-literature | 2019 Feb

REPOSITORIES: biostudies-literature

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The Use of a Game-Based Decision Aid to Educate Pregnant Women about Prenatal Screening: A Randomized Controlled Study.

Rothwell Erin E   Johnson Erin E   Wong Bob B   Rose Nancy C NC   Latendresse Gwen G   Altizer Roger R   Zagal Jose J   Smid Marcela M   Watson Abby A   Botkin Jeffrey R JR  

American journal of perinatology 20180814 3


<h4>Purpose</h4>This project developed and evaluated the efficacy of a game decision aid among pregnant women about prenatal screening in a randomized controlled study.<h4>Study design</h4>Participants were recruited from an obstetric clinic of an academic urban medical center and randomized (<i>n</i> = 73) to one of two study groups: the control group (<i>n</i> = 39) that used a brochure or the intervention group (<i>n</i> = 34) that also used a game decision aid.<h4>Result</h4>Participants who  ...[more]

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