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Hybrid foraging search in younger and older age.


ABSTRACT: In hybrid foraging tasks, observers search visual displays, so called patches, for multiple instances of any of several types of targets with the goal of collecting targets as quickly as possible. Here, targets were photorealistic objects. Younger and older adults collected targets by mouse clicks. They could move to the next patch whenever they decided to do so. The number of targets held in memory varied between 8 and 64 objects, and the number of items (targets and distractors) in the patches varied between 60 and 105 objects. Older adults foraged somewhat less efficiently than younger adults due to a more exploitative search strategy. When target items became depleted in a patch and search slowed down, younger adults acted according to the optimal foraging theory and moved on to the next patch when the instantaneous rate of collection was close to their average rate of collection. Older adults, by contrast, were more likely to stay longer and spend time searching for the last few targets. Within a patch, both younger and older adults tended to collect the same type of target in "runs." This behavior is more efficient than continual switching between target types. Furthermore, after correction for general age-related slowing, RT × set size functions revealed largely preserved attention and memory functions in older age. Hybrid foraging tasks share features with important real-world search tasks. Differences between younger and older observers on this task may therefore help to explain age differences in many complex search tasks of daily life. (PsycINFO Database Record (c) 2019 APA, all rights reserved).

SUBMITTER: Wiegand I 

PROVIDER: S-EPMC6710116 | biostudies-literature | 2019 Sep

REPOSITORIES: biostudies-literature

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Hybrid foraging search in younger and older age.

Wiegand Iris I   Seidel Caroline C   Wolfe Jeremy J  

Psychology and aging 20190815 6


In hybrid foraging tasks, observers search visual displays, so called patches, for multiple instances of any of several types of targets with the goal of collecting targets as quickly as possible. Here, targets were photorealistic objects. Younger and older adults collected targets by mouse clicks. They could move to the next patch whenever they decided to do so. The number of targets held in memory varied between 8 and 64 objects, and the number of items (targets and distractors) in the patches  ...[more]

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