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Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.


ABSTRACT:

Purpose

This study examined differences in energy expenditure and bodily movement among children of different weight status during exergames that varied in mode and intensity.

Methods

Fifty-seven 8- to 12-year-old children including overweight/obesity (n = 28) and normal weight (n = 29) played three 10-minute interval Xbox One exergames (Fruit Ninja, Kung-Fu, and Shape Up) categorized based on predominantly upper-, whole-, or lower-limb movement, respectively. The authors measured bodily movement through accelerometry and obtained energy expenditure and metabolic equivalent (MET) via indirect calorimetry.

Results

Energy expended during gameplay was the highest in Shape Up (P < .01) and higher in Kung-Fu than Fruit Ninja (P < .01). Absolute energy expenditure was significantly higher in overweight/obese children (P < .01), but not when controlling for body mass across 3 exergames (P > .05). Based on the MET cut-points, overweight/obese children spent more time at light intensity (<3 METs) for Fruit Ninja (P < .05) and Shape Up (P < .01), but less time at vigorous intensity (≥6 METs) for Kung-Fu (P < .01) and Shape Up (P < .01). Lower-limb movements during Shape Up were less in overweight/obese children (P = .03).

Conclusion

Although children in both groups expended similar energy relative to their body mass during gameplay, overweight/obese children spent more time at light intensity but less time at vigorous intensity with fewer movements especially while playing a lower limb-controlled exergame.

SUBMITTER: Hwang J 

PROVIDER: S-EPMC7030900 | biostudies-literature | 2019 Nov

REPOSITORIES: biostudies-literature

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Publications

Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.

Hwang Jungyun J   Lee I-Min IM   Fernandez Austin M AM   Hillman Charles H CH   Lu Amy Shirong AS  

Pediatric exercise science 20190808 4


<h4>Purpose</h4>This study examined differences in energy expenditure and bodily movement among children of different weight status during exergames that varied in mode and intensity.<h4>Methods</h4>Fifty-seven 8- to 12-year-old children including overweight/obesity (n = 28) and normal weight (n = 29) played three 10-minute interval Xbox One exergames (Fruit Ninja, Kung-Fu, and Shape Up) categorized based on predominantly upper-, whole-, or lower-limb movement, respectively. The authors measured  ...[more]

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