Unknown

Dataset Information

0

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.


ABSTRACT: BACKGROUND:A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. METHODS:Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. RESULTS:Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship. CONCLUSION:Our findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.

SUBMITTER: Blasi MD 

PROVIDER: S-EPMC7044601 | biostudies-literature | 2019 Mar

REPOSITORIES: biostudies-literature

altmetric image

Publications

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers.

Blasi Maria Di MD   Giardina Alessandro A   Giordano Cecilia C   Coco Gianluca Lo GL   Tosto Crispino C   Billieux Joel J   Schimmenti Adriano A  

Journal of behavioral addictions 20190211 1


<h4>Background</h4>A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.<h4>Methods</h4>Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390  ...[more]

Similar Datasets

| S-EPMC7437455 | biostudies-literature
| S-EPMC9244023 | biostudies-literature
| S-EPMC6877750 | biostudies-literature
| S-EPMC10496220 | biostudies-literature
| S-EPMC6903753 | biostudies-literature
| S-EPMC7244913 | biostudies-literature
| S-EPMC10749870 | biostudies-literature
| S-EPMC7736556 | biostudies-literature
| S-EPMC9719585 | biostudies-literature
| S-EPMC11007122 | biostudies-literature