Unknown

Dataset Information

0

Analogies can speed up the motor learning process.


ABSTRACT: Analogies have been shown to improve motor learning in various tasks and settings. In this study we tested whether applying analogies can shorten the motor learning process and induce insight and skill improvement in tasks that usually demand many hours of practice. Kinematic measures were used to quantify participant's skill and learning dynamics. For this purpose, we used a drawing task, in which subjects drew lines to connect dots, and a mirror game, in which subjects tracked a moving stimulus. After establishing a baseline, subjects were given an analogy, explicit instructions or no further instruction. We compared their improvement in skill (quantified by coarticulation or smoothness), accuracy and movement duration. Subjects in the analogy and explicit groups improved their coarticulation in the target task, while significant differences were found in the mirror game only at a slow movement frequency between analogy and controls.We conclude that a verbal analogy can be a useful tool for rapidly changing motor kinematics and movement strategy in some circumstances, although in the tasks selected it did not produce better performance in most measurements than explicit guidance. Furthermore, we observed that different movement facets may improve independently from others, and may be selectively affected by verbal instructions. These results suggest an important role for the type of instruction in motor learning.

SUBMITTER: Zacks O 

PROVIDER: S-EPMC7181737 | biostudies-literature | 2020 Apr

REPOSITORIES: biostudies-literature

altmetric image

Publications

Analogies can speed up the motor learning process.

Zacks Oryan O   Friedman Jason J  

Scientific reports 20200424 1


Analogies have been shown to improve motor learning in various tasks and settings. In this study we tested whether applying analogies can shorten the motor learning process and induce insight and skill improvement in tasks that usually demand many hours of practice. Kinematic measures were used to quantify participant's skill and learning dynamics. For this purpose, we used a drawing task, in which subjects drew lines to connect dots, and a mirror game, in which subjects tracked a moving stimulu  ...[more]

Similar Datasets

| S-EPMC3023631 | biostudies-literature
| S-EPMC3257280 | biostudies-literature
| S-EPMC6228487 | biostudies-literature
| S-EPMC6218508 | biostudies-literature
2023-08-24 | GSE240026 | GEO
| S-EPMC4992195 | biostudies-literature
| S-EPMC8674312 | biostudies-literature
| S-EPMC6698317 | biostudies-literature
| S-EPMC1948871 | biostudies-literature
| S-EPMC10014072 | biostudies-literature