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Dataset Information

Gaming addiction and perceived stress among Saudi adolescents.


ABSTRACT:

Introduction

Adolescents (age: 10-19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students.

Methods

In this cross-sectional survey, 2675 school students (grades 7-12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low).

Resu

SUBMITTER: Rajab AM 

PROVIDER: S-EPMC7244928 | biostudies-literature | 2020 Jun

REPOSITORIES: biostudies-literature

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