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ABSTRACT: Introduction
There is a need to maintain rehabilitation activities and motivate movement and physical activity during quarantine in individuals with Cerebral Palsy (CP).Objective
This paper sets out to evaluate the feasibility and potential benefits of using computer serious game in a non-immersive virtual reality (VR) implemented and evaluated completely remotely in participants with CP for Home-Based Telerehabilitation during the quarantine period for COVID-19.Methods
Using a cross-sectional design, a total of 44 individuals participated in this study between March and June 2020, 22 of which had CP (14 males and 8 females, mean age = 19 years, ranging between 11 and 28 years) and 22 typically developing individuals, matched by age and sex to the individuals with CP. Participants practiced a coincident timing game1 and we measured movement performance and physical activity intensity using the rating of perceived exertion Borg scale.Results
All participants were able to engage with the VR therapy remotely, reported enjoying sessions, and improved performance in some practice moments. The most important result in this cross-sectional study was the significant increasing in rating of perceived exertion (through Borg scale) in both groups during practice and with CP presenting a higher rating of perceived exertion.Conclusion
Children with CP enjoyed participating, were able to perform at the same level as their peers on certain activities and increased both their performance and physical activity intensity when using the game, supporting the use of serious games for this group for home therapy and interactive games.Clinical trials registration
https://Clinicaltrials.gov, NCT04402034. Registered on May 20, 2020.
SUBMITTER: da Silva TD
PROVIDER: S-EPMC7901904 | biostudies-literature | 2021
REPOSITORIES: biostudies-literature
da Silva Talita Dias TD da Silva Paula Lumy PL Valenzuela Elisa de Jesus EJ Dias Eduardo Dati ED Simcsik Amanda Orasmo AO de Carvalho Mariana Giovanelli MG Fontes Anne Michelli Gomes Gonçalves AMGG Alberissi Camila Aparecida de Oliveira CAO de Araújo Luciano Vieira LV Brandão Murilo Vinícius da Costa MVDC Dawes Helen H Monteiro Carlos Bandeira de Mello CBM
Frontiers in psychology 20210202
<h4>Introduction</h4>There is a need to maintain rehabilitation activities and motivate movement and physical activity during quarantine in individuals with Cerebral Palsy (CP).<h4>Objective</h4>This paper sets out to evaluate the feasibility and potential benefits of using computer serious game in a non-immersive virtual reality (VR) implemented and evaluated completely remotely in participants with CP for Home-Based Telerehabilitation during the quarantine period for COVID-19.<h4>Methods</h4>U ...[more]