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Dataset Information

Combining Web-Based Gamification and Physical Nudges With an App (MoveMore) to Promote Walking Breaks and Reduce Sedentary Behavior of Office Workers: Field Study.


ABSTRACT:

Background

Sedentary behavior (SB) and lack of physical activity (PA) have been associated with poorer health outcomes and are increasingly prevalent in individuals working in sedentary occupations such as office jobs. Gamification and nudges have attracted attention as promising strategies to promote changes in health behavior. However, most effectiveness studies thus far lacked active controls, and few studies have tested interventions combining these strategies.

Objective

This study investigates the effectiveness of combining a gamified digital app with physical nudges to increase PA and reduce SB in Dutch office workers.

Methods

Employees in the municipality of Rotterdam (N=298) from two office locations were randomized at the location level to either a 10-week in

SUBMITTER: Mamede A 

PROVIDER: S-EPMC8076996 | biostudies-literature | 2021 Apr

REPOSITORIES: biostudies-literature

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