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Geological surface reconstruction from 3D point clouds.


ABSTRACT: The numerical simulation of phenomena such as subsurface fluid flow or rock deformations are based on geological models, where volumes are typically defined through stratigraphic surfaces and faults, which constitute the geometric constraints, and then discretized into blocks to which relevant petrophysical or stress-strain properties are assigned. This paper illustrates the process by which it is possible to reconstruct the triangulation of 3D geological surfaces assigned as point clouds. These geological surfaces can then be used in codes dedicated to volume discretization to generate models of underground rocks. The method comprises the following: - Characterization of the best fitting plane and identification of the concave hull of the point cloud which is projected on it - Triangulation of the point cloud on the plane, constrained to the Planar Straight Line Graph constituted by the concave hull The algorithm, implemented in C++, depends exclusively on two parameters (nDig, maxCut) which allow one to easily evaluate the optimal refinement level of the hull on a case by case basis.

SUBMITTER: Serazio C 

PROVIDER: S-EPMC8374526 | biostudies-literature |

REPOSITORIES: biostudies-literature

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