Unknown

Dataset Information

0

Harry Potter and the Osteopathic Medical School Part 2: Creating a Virtual Harry Potter-Themed Day as a High-Yield Review for Final Examinations.


ABSTRACT: The role of gamification and active learning has been common topics of conversation in higher education for many years. These learning tools have been correlated with a multitude of positive effects, including increased student engagement, collaboration, and motivation to learn. This article explores the role of gamification and active learning in a virtual setting using a gamified Harry Potter-themed final examination review session for first-year osteopathic medical students. We also discuss how gamification can be used to improve the connectivity and wellness of students as they attend classes almost entirely online during the COVID-19 global pandemic.

Supplementary information

The online version contains supplementary material available at 10.1007/s40670-022-01501-4.

SUBMITTER: Willis T 

PROVIDER: S-EPMC8752117 | biostudies-literature |

REPOSITORIES: biostudies-literature

Similar Datasets

| S-EPMC7531766 | biostudies-literature
| S-EPMC5627891 | biostudies-literature
| S-EPMC4050100 | biostudies-literature
| S-EPMC314542 | biostudies-literature
| S-EPMC1471958 | biostudies-literature
| S-EPMC10696859 | biostudies-literature
| S-EPMC1122670 | biostudies-literature
| S-EPMC1122470 | biostudies-literature
| S-EPMC1122603 | biostudies-literature