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ABSTRACT: Background
Serious games for the training of prevention behaviors have been widely recognized as potentially valuable tools for adolescents and young adults across a variety of risk behaviors. However, the role of agency as a distinguishing factor from traditional health interventions has seldom been isolated and grounded in the persuasive health communication theory. Fear appeals have different effects on intentions to perform prevention behaviors depending on the immediacy of the consequences. Looking into how to increase self-efficacy beliefs for health behavior with distant consequences is the first step toward improving game-based interventions for adverse health outcomes.Objective
This study aimed to investigate the effect of agency on self-efficacy and the intention
SUBMITTER: Engelbrecht H
PROVIDER: S-EPMC9237780 | biostudies-literature | 2022 Jun
REPOSITORIES: biostudies-literature