Unknown

Dataset Information

0

Feasibility of Wearable Sensing for In-Home Finger Rehabilitation Early After Stroke.


ABSTRACT: Wearable grip sensing shows potential for hand rehabilitation, but few studies have studied feasibility early after stroke. Here, we studied a wearable grip sensor integrated with a musical computer game (MusicGlove). Among the stroke patients admitted to a hospital without limiting complications, 13% had adequate hand function for system use. Eleven subjects used MusicGlove at home over three weeks with a goal of nine hours of use. On average they achieved 4.1 ± 3.2 (SD) hours of use and completed 8627 ± 7500 grips, an amount comparable to users in the chronic phase of stroke measured in a previous study. The rank-order usage data were well fit by distributions that arise in machine failure theory. Users operated the game at high success levels, achieving note-hitting success >75% for 84% of the 1061 songs played. They changed game parameters infrequently (31% of songs), but in a way that logically modulated challenge, consistent with the Challenge Point Hypothesis from motor learning. Thus, a therapy based on wearable grip sensing was feasible for home rehabilitation, but only for a fraction of subacute stroke subjects. Subjects made usage decisions consistent with theoretical models of machine failure and motor learning.

SUBMITTER: Sanders Q 

PROVIDER: S-EPMC9345607 | biostudies-literature | 2020 Jun

REPOSITORIES: biostudies-literature

altmetric image

Publications

Feasibility of Wearable Sensing for In-Home Finger Rehabilitation Early After Stroke.

Sanders Quentin Q   Chan Vicky V   Augsburger Renee R   Cramer Steven C SC   Reinkensmeyer David J DJ   Do An H AH  

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society 20200415 6


Wearable grip sensing shows potential for hand rehabilitation, but few studies have studied feasibility early after stroke. Here, we studied a wearable grip sensor integrated with a musical computer game (MusicGlove). Among the stroke patients admitted to a hospital without limiting complications, 13% had adequate hand function for system use. Eleven subjects used MusicGlove at home over three weeks with a goal of nine hours of use. On average they achieved 4.1 ± 3.2 (SD) hours of use and comple  ...[more]

Similar Datasets

| S-EPMC9901039 | biostudies-literature
| S-EPMC10851839 | biostudies-literature
| S-EPMC11365304 | biostudies-literature
| S-EPMC4585041 | biostudies-literature
| S-EPMC6555916 | biostudies-literature
| S-EPMC9967499 | biostudies-literature
| S-EPMC11927009 | biostudies-literature
| S-EPMC7059754 | biostudies-literature
| S-EPMC10851859 | biostudies-literature
| S-EPMC6252641 | biostudies-literature