Anodal M1 tDCS enhances online learning of rhythmic timing videogame skill
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ABSTRACT: The purpose of the present study was to investigate whether anodal stimulation of M1 over a single session of practice influences online learning of a relatively complex rhythmic timing video game. Fifty-eight healthy young adults were randomized to either a-tDCS or SHAM conditions and performed 2 familiarization blocks, a 20-minute 5 block practice period while receiving their assigned stimulation, and a post-test block with their non-dominant hand. M1 a-tDCS enhanced the learning of the video game based skill more than SHAM stimulation during practice, as well as overall learning at the post-test.
ORGANISM(S): Homo sapiens (human)
SUBMITTER:
PROVIDER: S-BSST1355 | biostudies-other |
SECONDARY ACCESSION(S): 1
REPOSITORIES: biostudies-other
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