Ontology highlight
ABSTRACT:
SUBMITTER: Ismail MA
PROVIDER: S-EPMC6593549 | biostudies-other | 2019 Jun
REPOSITORIES: biostudies-other
BMC medical education 20190625 1
<h4>Background</h4>Gamification is an increasingly common phenomenon in education. It is a technique to facilitate formative assessment and to promote student learning. It has been shown to be more effective than traditional methods. This phenomenological study was conducted to explore the advantages of gamification through the use of the Kahoot! platform for formative assessment in medical education.<h4>Methods</h4>This study employed a phenomenological design. Five focus groups were conducted ...[more]