Unknown

Dataset Information

0

Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial.


ABSTRACT: OBJECTIVES:To assess advanced communication skills among second-year medical students exposed either to a computer simulation (MPathic-VR) featuring virtual humans, or to a multimedia computer-based learning module, and to understand each group's experiences and learning preferences. METHODS:A single-blinded, mixed methods, randomized, multisite trial compared MPathic-VR (N=210) to computer-based learning (N=211). Primary outcomes: communication scores during repeat interactions with MPathic-VR's intercultural and interprofessional communication scenarios and scores on a subsequent advanced communication skills objective structured clinical examination (OSCE). Multivariate analysis of variance was used to compare outcomes. SECONDARY OUTCOMES:student attitude surveys and qualitative assessments of their experiences with MPathic-VR or computer-based learning. RESULTS:MPathic-VR-trained students improved their intercultural and interprofessional communication performance between their first and second interactions with each scenario. They also achieved significantly higher composite scores on the OSCE than computer-based learning-trained students. Attitudes and experiences were more positive among students trained with MPathic-VR, who valued its providing immediate feedback, teaching nonverbal communication skills, and preparing them for emotion-charged patient encounters. CONCLUSIONS:MPathic-VR was effective in training advanced communication skills and in enabling knowledge transfer into a more realistic clinical situation. PRACTICE IMPLICATIONS:MPathic-VR's virtual human simulation offers an effective and engaging means of advanced communication training.

SUBMITTER: Kron FW 

PROVIDER: S-EPMC5385273 | biostudies-literature | 2017 Apr

REPOSITORIES: biostudies-literature

altmetric image

Publications


<h4>Objectives</h4>To assess advanced communication skills among second-year medical students exposed either to a computer simulation (MPathic-VR) featuring virtual humans, or to a multimedia computer-based learning module, and to understand each group's experiences and learning preferences.<h4>Methods</h4>A single-blinded, mixed methods, randomized, multisite trial compared MPathic-VR (N=210) to computer-based learning (N=211). Primary outcomes: communication scores during repeat interactions w  ...[more]

Similar Datasets

| S-EPMC9835381 | biostudies-literature
| S-EPMC8369612 | biostudies-literature
| S-EPMC9207740 | biostudies-literature
| S-EPMC8465767 | biostudies-literature
| S-EPMC7176569 | biostudies-literature
| S-EPMC10359821 | biostudies-literature
| S-EPMC5989465 | biostudies-literature
| S-EPMC6729003 | biostudies-literature
| S-EPMC8725454 | biostudies-literature
| S-EPMC9444706 | biostudies-literature