Unknown

Dataset Information

0

The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study.


ABSTRACT: We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.

SUBMITTER: Peshkovskaya AG 

PROVIDER: S-EPMC5386283 | biostudies-literature | 2017

REPOSITORIES: biostudies-literature

altmetric image

Publications

The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study.

Peshkovskaya Anastasia G AG   Babkina Tatiana S TS   Myagkov Mikhail G MG   Kulikov Ivan A IA   Ekshova Ksenia V KV   Harriff Kyle K  

PloS one 20170410 4


We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; an  ...[more]

Similar Datasets

| S-EPMC7806153 | biostudies-literature
| S-EPMC4309618 | biostudies-literature
| S-EPMC3472391 | biostudies-other
| S-EPMC5679624 | biostudies-literature
| S-EPMC5443946 | biostudies-literature
| S-EPMC5990773 | biostudies-literature
| S-EPMC5300200 | biostudies-literature
| S-EPMC7781394 | biostudies-literature
| S-EPMC7428279 | biostudies-literature