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Paranoia and the social representation of others: a large-scale game theory approach.


ABSTRACT: Current definitions of paranoia include two key components: unfounded ideas of harm and the idea that the harm is intended by others. However, attributions of harmful intent have been poorly studied and mainly using artificial scenarios rather than participation in genuine social interactions where genuine resources are at stake. Using a large non-clinical population (N?=?3229) recruited online, we asked people to complete a measure of paranoid ideation before playing a modified Dictator Game, where the 'dictator' can allocate money to the partner (the 'receiver'). Participants were allocated to the role of receiver or of an uninvolved observer; and evaluated to what extent they believed dictator decisions were motivated by (i) self-interest or (ii) harmful intent. All participants attributed more harmful intent to unfair as opposed to fair dictators. Paranoia had a positive effect on harmful intent attribution, for both fair and unfair dictators. Paranoia did not interact with attributions of self-interest. Importantly, highly paranoid participants attributed equally strong harmful intent to the dictator in the observer role as in the receiver role. This challenges the assumption that paranoia is mainly due to an exaggerated sense of personalised threat and suggests instead that paranoia involves a negative social representations of others.

SUBMITTER: Raihani NJ 

PROVIDER: S-EPMC5495777 | biostudies-literature | 2017 Jul

REPOSITORIES: biostudies-literature

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Paranoia and the social representation of others: a large-scale game theory approach.

Raihani Nichola J NJ   Bell Vaughan V  

Scientific reports 20170703 1


Current definitions of paranoia include two key components: unfounded ideas of harm and the idea that the harm is intended by others. However, attributions of harmful intent have been poorly studied and mainly using artificial scenarios rather than participation in genuine social interactions where genuine resources are at stake. Using a large non-clinical population (N = 3229) recruited online, we asked people to complete a measure of paranoid ideation before playing a modified Dictator Game, w  ...[more]

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