Unknown

Dataset Information

0

Attentional Bias Modification in Virtual Reality - A VR-Based Dot-Probe Task With 2D and 3D Stimuli.


ABSTRACT: Background:Attentional bias modification (ABM) aims to reduce anxiety by attenuating bias toward threatening information. The current study incorporated virtual reality (VR) technology and three-dimensional stimuli with a dot-probe task to evaluate the effects of a VR-based ABM training on attentional bias and anxiety symptoms. Methods:A total of 100 participants were randomized to four training groups. Attentional bias was assessed at pre- and post-training, and anxiety symptoms were assessed at pre-training, post-training, 1-week follow-up, and 3-months follow-up. Results:Change in anxiety did not correlate with change in bias (p = 0.24). A repeated-measures ANOVA showed no significant difference in bias from pre- to post-ABM (p = 0.144), or between groups (p = 0.976). For anxiety symptoms, a linear mixed-effects model analysis revealed a significant effect of time. Participants showed reduction in anxiety score at each successive assessment (p < 0.001). However, no other significant main effect or interactions were found. A clinically significant change analysis revealed that 9% of participants were classified as 'recovered' at 3-months follow-up. Conclusion:A single session of VR-based ABM did not change attentional bias. The significant reduction in anxiety was not specific to active training, and the majority of participants remained clinically unchanged.

SUBMITTER: Ma L 

PROVIDER: S-EPMC6863810 | biostudies-literature | 2019

REPOSITORIES: biostudies-literature

altmetric image

Publications

Attentional Bias Modification in Virtual Reality - A VR-Based Dot-Probe Task With 2D and 3D Stimuli.

Ma Lichen L   Kruijt Anne-Wil AW   Nöjd Sofia S   Zetterlund Elin E   Andersson Gerhard G   Carlbring Per P  

Frontiers in psychology 20191113


<h4>Background</h4>Attentional bias modification (ABM) aims to reduce anxiety by attenuating bias toward threatening information. The current study incorporated virtual reality (VR) technology and three-dimensional stimuli with a dot-probe task to evaluate the effects of a VR-based ABM training on attentional bias and anxiety symptoms.<h4>Methods</h4>A total of 100 participants were randomized to four training groups. Attentional bias was assessed at pre- and post-training, and anxiety symptoms  ...[more]

Similar Datasets

| S-EPMC6261591 | biostudies-literature
| S-EPMC7864391 | biostudies-literature
| S-EPMC4798253 | biostudies-literature
| S-EPMC7452567 | biostudies-literature
| S-EPMC6892770 | biostudies-literature
| S-EPMC8566336 | biostudies-literature
| S-EPMC5511967 | biostudies-other
| S-EPMC8190110 | biostudies-literature
| S-EPMC7378072 | biostudies-literature
| S-EPMC8108596 | biostudies-literature