Unknown

Dataset Information

0

HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers.


ABSTRACT: Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalization experience. The participants in this study were 39 patients plus 39 caregivers. A quantitative analysis revealed a significant improvement in patient's and caregiver's psychosocial factors from the pre-play period to 10 min play time, and a significant interaction effect between the psychological state and the impact of HabitApp. The children with highest levels of depression obtained most benefit from the positive effects. A qualitative analysis brought out four themes: physical state, emotional state, social interaction, and hospital routines. Using a user experience questionnaire the patients and caregiver reported high satisfaction rates with the app use. These results confirm that it is important to continue studying this type of technology in order to develop better interventions to be included in an integral approach to this pathology considering caregivers into pediatric oncology patients' play therapy.

SUBMITTER: Carrion-Plaza A 

PROVIDER: S-EPMC7020696 | biostudies-literature | 2020

REPOSITORIES: biostudies-literature

altmetric image

Publications

HabitApp: New Play Technologies in Pediatric Cancer to Improve the Psychosocial State of Patients and Caregivers.

Carrion-Plaza Alicia A   Jaen Javier J   Montoya-Castilla Inmaculada I  

Frontiers in psychology 20200207


Childhood cancer involves long periods of hospitalization that trigger emotions such as fear or sadness. Previous research has studied the positive effects of technology games on improving the hospitalization experience, but most do not focus on caregivers and none allow interaction with the real time observation of a zoo. The present study evaluates the impact of HabitApp and assesses the short-term impact on the psychosocial state of patients and caregivers in order to improve the hospitalizat  ...[more]

Similar Datasets

| S-EPMC2663645 | biostudies-other
| S-EPMC5867222 | biostudies-literature
| S-EPMC5497710 | biostudies-literature
| S-EPMC8910167 | biostudies-literature
| S-EPMC5546827 | biostudies-other
| S-EPMC7424465 | biostudies-literature
| S-EPMC6573123 | biostudies-literature
| S-EPMC3396795 | biostudies-literature
| S-EPMC3383104 | biostudies-literature
| S-EPMC7574829 | biostudies-literature