Ontology highlight
ABSTRACT: Background
Traumatic brain injury (TBI) poses a significant threat to children's health. Cognitive rehabilitation for pediatric TBI has the potential to improve the quality of life following the injury. Virtual reality (VR) can provide enriched cognitive training in a life-like but safe environment. However, existing VR applications for pediatric TBIs have primarily focused on physical rehabilitation.Objective
This study aims to design and develop an integrative hardware and software VR system to provide rehabilitation of executive functions (EF) for children with TBI, particularly in 3 core EF: inhibitory control, working memory, and cognitive flexibility.Methods
The VR training system was developed by an interdisciplinary team with expertise in best practices of VR design, developmental psychology, and pediatric TBI rehabilitation. Pilot usability testing of this novel system was conducted among 10 healthy children and 4 children with TBIs.Results
Our VR-based interactive cognitive training system was developed to provide assistive training on core EF following pediatric TBI. Pilot usability testing showed adequate user satisfaction ratings for both the hardware and software components of the VR system.Conclusions
This project designed and tested a novel VR-based system for executive function rehabilitation that is specifically adapted to children following TBI.
SUBMITTER: Shen J
PROVIDER: S-EPMC7479584 | biostudies-literature | 2020 Aug
REPOSITORIES: biostudies-literature
Shen Jiabin J Xiang Henry H Luna John J Grishchenko Alice A Patterson Jeremy J Strouse Robert V RV Roland Maxwell M Lundine Jennifer P JP Koterba Christine H CH Lever Kimberly K Groner Jonathan I JI Huang Yungui Y Lin En-Ju Deborah ED
JMIR serious games 20200825 3
<h4>Background</h4>Traumatic brain injury (TBI) poses a significant threat to children's health. Cognitive rehabilitation for pediatric TBI has the potential to improve the quality of life following the injury. Virtual reality (VR) can provide enriched cognitive training in a life-like but safe environment. However, existing VR applications for pediatric TBIs have primarily focused on physical rehabilitation.<h4>Objective</h4>This study aims to design and develop an integrative hardware and soft ...[more]