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Development and Usability of a Virtual Reality-Based Filler Injection Training System.


ABSTRACT: PURPOSE:As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system. MATERIALS AND METHODS:We developed the virtual reality hardware for the training system and a short guide, with a lecture regarding safe filler injection techniques. One hundred clinicians who attended a conference tested the training system. Participants completed system usability scale (SUS) and satisfaction questionnaires. RESULTS:Nearly half of the participants were aged 35-50 years, and 38% had more than 5 years of aesthetic experience. The mean SUS score was 59.8 (standard deviation, 12.23), with no significant differences among the evaluated subgroups. Approximately 76% of participants provided SUS scores of more than 51, indicating acceptable usability. Participants aged 35-50 years were more likely to rate the system as having poor usability than were those aged?

SUBMITTER: Oh SM 

PROVIDER: S-EPMC7508957 | biostudies-literature | 2020 Oct

REPOSITORIES: biostudies-literature

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Development and Usability of a Virtual Reality-Based Filler Injection Training System.

Oh Seung Min SM   Kim Ju Young JY   Han Seungho S   Lee Won W   Kim Il I   Hong Giwoong G   Oh Wook W   Moon Hyungjin H   Seo Changmin C  

Aesthetic plastic surgery 20200724 5


<h4>Purpose</h4>As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system.<h  ...[more]

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