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Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer.


ABSTRACT: OBJECTIVES:To examine the frequency and types of preventive and self-management behaviors reported by participants, as well as report acceptability and usability data for the electronic Symptom Self-Management Training-Chemotherapy-Induced Nausea and Vomiting (CINV) serious game. SAMPLE & SETTING:80 adults who were aged 60 years or older and newly diagnosed with cancer were recruited from a community cancer center. METHODS & VARIABLES:Participants were randomized to an intervention or control group. A symptom management checklist was used to record preventive and self-management behaviors used after each chemotherapy treatment at home. Acceptability and usability were assessed using a brief survey. RESULTS:The intervention group reported using more preventive behaviors, and the control group reported using more self-management behaviors. Antiemetics were the most common strategy used, followed by dietary strategies. Participants rated all aspects of the serious game highly for usability and acceptability. IMPLICATIONS FOR NURSING:Oncology providers can help older adults plan for self-managing treatment-related side effects at home. Recording self-management behaviors may reinforce the importance of active prevention and management of CINV.

SUBMITTER: Wochna Loerzel V 

PROVIDER: S-EPMC7574328 | biostudies-literature | 2020 Sep

REPOSITORIES: biostudies-literature

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Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer.

Wochna Loerzel Victoria V   Clochesy John M JM   Geddie Patricia I PI  

Oncology nursing forum 20200901 5


<h4>Objectives</h4>To examine the frequency and types of preventive and self-management behaviors reported by participants, as well as report acceptability and usability data for the electronic Symptom Self-Management Training-Chemotherapy-Induced Nausea and Vomiting (CINV) serious game.<h4>Sample &amp; setting</h4>80 adults who were aged 60 years or older and newly diagnosed with cancer were recruited from a community cancer center.<h4>Methods &amp; variables</h4>Participants were randomized to  ...[more]

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