Unknown

Dataset Information

Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.


ABSTRACT:

Background

There is increasing interest in technology to deliver physical rehabilitation and allow clinicians to monitor progress. Examples include wearable activity trackers and active video games (AVGs), where physical activity is required to play the game. However, few studies have explored what may influence the effectiveness of these as technology-based physical activity interventions in older adults with chronic diseases.

Objective

This study aimed to explore: 1) perceptions about wearable physical activity trackers; 2) perceptions about using technology to share physical activity information with clinicians; 3) barriers and motivators to playing games, including AVGs for rehabilitation.

Methods

Qualitative study based on semi-structured interviews with older ad

SUBMITTER: Simmich J 

PROVIDER: S-EPMC8168030 | biostudies-literature | 2021 Jan-Dec

REPOSITORIES: biostudies-literature

altmetric image

Publications

Sorry, this publication's infomation has not been loaded in the Indexer, please go directly to PUBMED or Altmetric.

Similar Datasets