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Virtual object sizes for efficient and convenient mid-air manipulation.


ABSTRACT: It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual environments. If a virtual object is too small or too large, for example, manipulating it becomes a difficult task. Nevertheless, the virtual object sizes that are optimal and convenient have rarely been studied. In this paper, we select a virtual object with many distinct geometric features and conduct user studies via docking tasks. Through the user studies, the optimal and convenient sizes for mid-air manipulation are estimated. In order to verify the results, a proxy-based manipulation method is designed and implemented, where the proxy is created with the estimated optimal size. The test based on the method shows that the optimal-size proxy enables users to manipulate efficiently virtual objects and the estimated range of convenient sizes is also preferred by the users.

Supplementary information

The online version contains supplementary material available at 10.1007/s00371-022-02555-6.

SUBMITTER: Kim MG 

PROVIDER: S-EPMC9247950 | biostudies-literature |

REPOSITORIES: biostudies-literature

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